All posts tagged review

Ubisoft’s release of Tom Clancy Ghost Recon Wildlands was a personal favorite of mine last year. Not only am I fan of Ubisoft as a publisher, but the Ghost Recon franchise is also a favored series of mine. The latest installment in the series continuing the tactical shooter was released across the board, for PlayStation 4, Xbox One and PC. As the tenth game in the franchise it’s the first to have the open world sandbox experience, giving vast explore able areas such as mountain sides, desert wastes, thick jungles to snowy cliff faces.

The game play is set as third person, with optional first person shooting. The game is based in the modern day setting, giving the player equipment and weaponry commonly used by different military’s. However it also features its own designs, such as the the drones equipped to the ghost members, becoming more useful as the player levels and upgrades, giving the ability to scout and mark enemy units in the given search area.
Since the game is an open sandbox, the player is given an array of vehicles to travel around, such as helicopters, cars, truck, motorbikes etc. Depending on the faction owner on the vehicle depends on its style.

For primary and secondary objectives, the open world game play gives the player multiple different ways to complete their objective, either by going in ‘guns blazing’ or taking the most preferred stealth approach, given to the different types of players also changes how they would level their character. With leveling, the player earns experience points by completing objectives, that being the primary operations on the side ops given. Each time the player levels they are awarded upgrade points, these can also be collected from searching the map as a collectible giving the player more opportunities to upgrade.

Each point can be used in the four given skill trees;

Weapon skill tree – specializing in the players use of weaponry, for example the amount of ammo the character can hold, the stability of aim and so forth.
Drone skill tree – specializing in the players use of their drone, increasing its range and battery life etc.
Item skill tree – Giving the player more equipment at their disposal, parachutes, mines etc.
Squad skill tree – This tree is used for both the single player experience and the multiplayer, for single player, it increases the talents of the A.I that assists the player and their usefulness during the game. In multiplayer this skill tree apply the talents of faster revival, it also gives the player themselves more talents such as stronger resistance in vehicles, more bullet resistant, longer sprint times, etc.

Each different skill tree has a final special talent.

The stories plot in itself entices the player to hunt down and destroy a Cartel in Bolivia, a fierce and powerful Cartel known as ‘Santa Blanca Cartel’. The story encourages the player to take down the sub bosses down, until finally giving them the chance to take down the Cartels leader.
The game also provides full customization of the players character, what they wear, the equipment they posses etc.

Although my love for this game, there is always a few issues in every game. In Wildlands, the missions can sometimes feel repetitive, although the many different opportunities given. And the story cut scenes aren’t exactly a work of art. But nether the less, the game even now coming out world wide of March 7th 2017, I always find myself being drawn back into the world of the Ghosts.

I would rate this game a good 7/10 for its hard work and plentiful content, bearing its flaws in mind. The game is still a hit, with its player base always coming back to it and I for one am one of those players.